• Close

Human Tetris

  • Categories →
  • Interaction Design

Human Tetris is a game where players to use their creativity and their bodies to clear
all levels 
before the music ends. The goal is to improvise and assume a position that fits all 
parts of the body inside the given red shape.

The game uses the “skeleton detection” feature of a Microsoft Kinect combined with Processing.

Teammate: Momo Miyazaki
Context: CIID’s Generative Design class
Faculty: Joshua Noble and David Gauthier

 
Back to top